Evolving a cybersecurity brand for enterprise growth

Intruder's retro gaming brand was beloved by its SMB customers and actively undermining its enterprise sales pipeline. The brief was to grow up without losing the personality that made it distinctive, with no dedicated timeline and a team that could only work on it between other commitments.

Role Lead designer & project lead
Team Full design team, Marketing, Engineering
Stakeholder Founder & CEO
When Q4 2024
Intruder brand before and after - old retro gaming aesthetic alongside evolved enterprise identity

Context

Intruder had built a strong position in SMB vulnerability management with a distinctive retro gaming aesthetic. To achieve growth targets, the company needed to win enterprise deals against established players - Tenable, Qualys, Crowdstrike, Rapid7. The core tension: how does Intruder mature enough to win enterprise trust without losing the personality that differentiated it?

Leadership had specific concerns: would Intruder be taken seriously at industry conferences next to major competitors? Could the visual identity hold up in lengthy enterprise sales cycles? How does Intruder signal 'enterprise-ready' without looking generic?

I was able to pull the full design team to focus on this, alongside support from Marketing and Engineering. My primary stakeholder was the founder and CEO.

The problem

Rather than accepting the assumption that the brand was the blocker, I started by validating the problem - through sales team interviews, customer research (including recently lost enterprise deals), competitive audit, and an internal brand audit mapping every touchpoint.

Old Intruder marketing site - External Vulnerability Scanning page with retro pixel aesthetic Old Intruder OWASP Top 10 marketing page with pixel gaming icons Old Intruder homepage featuring Pac-Man style characters and retro gaming aesthetic Old Intruder product dashboard - the application UI before the brand evolution Old pixel art icon set - teal retro gaming-style icons used across product and marketing Intruder video thumbnail - content assets in the existing mixed visual style
The brand audit - a full inventory of every touchpoint before any direction was set. Marketing site, video thumbnails, icons, and product UI all mapped together for the first time.

The feedback from Sales was clear: the brand's retro aesthetic was curbing expectations of what the product was capable of, even as they universally loved its character. Cybersecurity professionals are risk-averse - Intruder didn't pattern-match their expectations of an enterprise-scale solution.

Cybersecurity professionals are risk-averse, and customers consistently valued Intruder for the peace of mind it offered them. The brand needed to convey that same reassurance at enterprise scale. The shift we landed on: from 'playful' to 'quietly confident.'

Intruder needed to move from 'playful' to 'quietly confident.' The brand had to mirror enterprise expectations without sacrificing the personality that made it distinctive.

Research and strategic framing

I worked with leadership to establish core brand principles before touching any visual direction. The existing brand guidelines gave us a clear baseline to work from - the character and voice were right, the visual expression needed to grow up.

Intruder brand character guidelines showing principles: Honest but don't overshare, Approachable but not casual, Clever but not complicated, Eager but not annoying, Playful but not childish, Nostalgic but not living in the past, Cutting-edge but not corporate
The existing brand character - a set of "but not" tensions that defined Intruder's personality. These became the guardrails for every direction explored in the rebrand.
Intruder voice and tone guidelines showing Identity: Uncomplicated, Language: Informative, Tone: Easy and reassuring, Characteristics: Brave but reliable, Motivation: Independence
Voice and tone - "Brave but reliable" and "easy and reassuring" as the tonal anchors. These didn't change. The visual language needed to catch up with them.
Competitor brand messaging audit showing marketing sites from Tenable, Qualys, Rapid7 and others mapped against Marketing, Product and Brand axes
Competitive audit - mapping where Intruder sat relative to enterprise competitors across brand, product messaging, and marketing. Many competitors placed far greater emphasis on messaging than Intruder had historically.

Concept exploration

Before committing to a direction, I explored the full space of what Intruder could become. Four moodboards mapped the aesthetic territory available to the brand.

Pixelation moodboard showing NES components, retro gaming controllers, pixel art imagery celebrating 80s/90s video game culture

Pixelation: rejected. Would entrench the perception problem rather than address it.

Immersive illustration moodboard showing editorial illustration styles, flat bold characters, typographic compositions

Immersive illustration: strong editorial quality but hard to execute consistently in-house.

Real world reimagined moodboard showing 3D generated imagery, neon synthwave aesthetics, Space Neon poster, voxel cubes

Real world reimagined: 3D and synthwave. This direction informed the winning concept.

Beyond words moodboard showing typographic-led design, bold headline treatments, expressive type as the main visual element

Beyond words: powerful for messaging but reduces flexibility across product and event contexts.

Four directions explored before committing to a route. The divergence that made the eventual convergence into Voxel legible.

Each of these early discussions generated a lot of feedback. Off the back of that feedback we explored three new directions based on the influences described. These took the form of moodboards and concept descriptions, which were iterated on in response to feedback from senior leadership, customer-facing teams, and ideal customer profile (ICP) customers.

From these moodboards I developed three distinct directions - each with a name, a set of principles, and an applied aesthetic - which were iterated on in response to feedback from senior leadership, customer-facing teams, and ideal customer profile (ICP) customers.

Intronder concept direction - Tron-inspired, dark backgrounds with high contrast foreground, ambient glow, line outs, formal cutting-edge minimalist aesthetic
Option 1: Intronder - Tron-inspired, dark and architectural. Cutting-edge and minimalist. Strong enterprise credibility but risks losing warmth entirely.
Bladetruder concept direction - Bladerunner inspired, overlapping gradients, neon colours, ephemeral nostalgic aesthetic
Option 2: Bladetruder - Bladerunner-inspired. Dark, atmospheric, gradient-heavy. High-impact at conferences; harder to execute consistently across product.
Intrupunk concept direction - cyberpunk inspired, dark gradient backgrounds, bold typography, Rajdhani typeface, Akira reference
Option 3: Intrupunk - cyberpunk-inspired. Bold typography, block gradients, Akira-era references. Assertive and playful but risks reading as aggressive.

None of the three options was adopted wholesale. Instead they became reference points for a synthesis direction - the 'Voxel' concept - which fused the retro gaming roots with contemporary 3D and isometric visual language.

Voxel concept board combining retro gaming influence with isometric projection and 3D voxel art, showing the rationale for combining modern and nostalgic aesthetics
The Voxel concept - 'combining the retro with the modern.' Isometric projection removes the sense of time, 3D voxels feel grounded and real. This became the creative direction underpinning the final evolution.

Solution

New Intruder marketing homepage - dark synthwave aesthetic, Stop breaches before they start New Intruder pricing page - dark synthwave aesthetic with Greg robot mascots
New Intruder product dashboard - evolved dark theme with the brand applied across the UI Intruder v4 homepage - vulnerability intelligence view in the evolved product UI
The evolved brand applied across marketing and product: darker, more confident, the same Greg Yellow running through all of it.

What we kept

  • Intruder's logo - universally loved, internally and externally - retained unchanged
  • Greg Yellow as the primary accent colour, carried across the evolution
  • Typography was not fundamentally changed - time constraints and the degree of debate it generated made this the right call

What we evolved

  • Moved from pixel imagery to synthwave and neon aesthetics - deliberately nostalgic but read as contemporary by both internal and external audiences
  • Darkened the overall background palette, brightening foreground elements for sharper visual contrast
  • Consciously diverged marketing from product - marketing leaned into messaging, visualisations and graphics; the product moved toward a more formal register aligned with enterprise expectations
Old Intruder colour system - Greg Yellow, Dark Blue and Dark Teal
Before: Greg Yellow, Dark Blue, Dark Teal.
Evolved Intruder colour system - Greg Yellow retained, background darkened to near-black, Teal replaced with electric Blue
After: Greg Yellow unchanged. Background deepened to near-black. Teal replaced with electric Blue for the synthwave direction.
Old graphic elements - teal pixel art icons including Greg the space invader mascot, clocks, clouds, rockets and other retro gaming-style icons
The existing icon set - pixel-perfect retro gaming style. Beloved internally, but reading as too playful for enterprise contexts.
New graphic elements - neon-outlined icons with gradient fills, synthwave aesthetic applied to security, technology and notification iconography
The evolved icon set - neon outlines and gradient fills in the synthwave direction. Same subjects, different register. Confident rather than playful.
Old conference stand concept - retro pixel art arcade game aesthetic with Pac-Man characters
Conference stand before: retro pixel arcade style.
New conference stand concept - evolved dark synthwave aesthetic with neon lightning bolt
Conference stand after: synthwave direction. Competing alongside enterprise vendors.
AWS Cloud Security marketing asset - neon pixel cloud and AWS logo on dark synthwave background Azure Cloud Security marketing asset - neon sun and Azure logo on dark background TEISS roundtable recap card - evolved brand applied to event communications
New marketing assets in the evolved direction - darker, bolder, synthwave aesthetic applied consistently across advertising and events. This wasn't one asset, it was a system.

Design system

Core product updates were facilitated by a revised version of Intruder's design system 'Bits' - including an explicit 12-column grid, a 4px implicit grid, and both primitive and semantic tokenisation. Working closely with engineering, I prioritised components for immediate impact and ensured backwards compatibility to avoid total rewrites during rollout.

Design system overview showing component library structure with Bits design system branding
Design system 'Bits' - the revised system published to support the brand evolution across the product. Atomic components with naming conventions aligned between design and codebase.
Figma design system showing token structure with primitive and semantic colour tokens applied across light and dark modes
Token architecture - primitive and semantic tokens covering colour, spacing, and typography across light and dark product modes. The structural foundation for consistent application.
Component library screenshot showing button, input and form component variants in the revised design system
Component library - built atomically, documented for handoff, and designed to be adopted incrementally rather than requiring a full product rewrite.

Brand in the wild

The brand system proved flexible enough for external partners to use effectively. Working with Blublu, I provided guidelines and reviewed work to ensure brand continuity as they created promotional content.

Promotional video created by Blublu, art directed using my own input and that of the brand system. What I loved about this was how they were able to bring back in some of the isometric elements we'd originally explored.

Constraints and trade-offs

  • No budget - everything produced in-house, which shaped the visual directions we could pursue and ruled out certain types of photography and illustration
  • Bandwidth - the full design team contributed, but nobody was on it full-time. I planned and rotated team members in and out based on availability
  • Hard deadline - public brand touchpoints had a fixed date; the product followed in phases, which meant accepting some inconsistency during rollout

Rollout was phased deliberately: marketing surfaces first (advertising, site, conference materials), then product integration (design system, portal tokens, component revisions). Getting the external-facing brand right before touching the product meant we could test the direction in market before committing to deeper implementation.

I deprioritised my IC product work to maintain creative direction and project leadership. Output temporarily dipped in exchange for long-term leverage - a deliberate trade.

I maintained creative direction throughout and owned the design system implementation. One designer contributed significantly to asset creation under my direction, with two others contributing more selectively.

Outcomes

+52% Accelerated YoY enterprise growth
+33% Increased product-team capacity

At the first major industry conference after the rebrand, Intruder's stand consistently drew larger crowds than competitors with significantly bigger budgets, a shift the CEO noted as one of the most visible markers of the brand's new credibility.

The capacity gain was driven primarily by the revised design system, component reuse and semantic tokenisation reduced build overhead and streamlined engineering handover, freeing the team to take on more projects without growing headcount.

Whilst there had been no budget for external creative talent, when leadership saw the impact of the changes we'd made I was able to successfully lobby for the recruitment of a dedicated Brand and Campaigns designer who worked across both Product and Marketing. This allowed us to dedicate the focus of one individual, under my oversight, to cultivating Intruder's brand assets. It also freed up our product designers to focus exclusively on product design going forwards.

Reflections

The decision not to change typography was right under the constraints - but it's the element I'd return to first with more time and budget. The synthwave direction worked, but there's a more fully committed version of this evolution that goes further.

The divergence between marketing and product brand was the most interesting decision we made - and one I'd defend. Enterprise buyers experience the brand in sales contexts before they experience it in the product. Getting those two registers right for their respective audiences was worth the additional complexity.

The biggest constraint was the absence of budget for external creative talent. Everything done in-house meant the ambition of the concept was always shaped by what the team could execute. A different resource model would have unlocked more of what the Voxel direction could have been.